Still not had time to give it a good go but thought I'd add a small list of thoughts so far:
- It really does need a proper Close button/option, no one should have to ask how to do that!
- When in a forest, walking through the trees is a bit weird, it's all a bit 'in your face'. Think Bill mentioned this - Possibly the camera angle? A bit big?
- There's a 'turn' just before night that is really really dark. So much so that first time round I thought it was night. I think you need to lighten that bit somewhat, you can't see a thing!
- I've only just realised that there is a manual save option (and load come to that) because I read through some of the other peoples comments - Apparently by pressing the space bar? How would I have known this option existed?
- The option to start the game with a previously started scenario(?)/Game should be on the start screen, not by starting a new game then reverting.
- I think you need either an On-screen/In-Game guide or a PDF guide/manual provided with the game. Possibly an on-line wiki?
- I noticed that Bill said about the desktop icon. The alpha version game, which I believe came with an installer, used the box art for the icon - I thought that was pretty good.
All of the above are just some basic observations. The work you two have done here is incredible.
On the M/MU site you asked about 'getting the word out there'. How about contacting Retro Gamer? They've given a fair amount of coverage to Chris Wild's version and LoM in general in the past. There are many game review sites, contact them with links to the site. Social Media may not be to everyone's liking but it works! Create a Facebook page for the War of the Solstice, get everyone you know to like it, mention it on there Facebook status, share it, whatever. I don't use Twitter but lots do, get them to get it out there.
However, I think I'd agree with Bill's suggestion, get the above and other 'nasties' sorted quick and before you let 'Joe Public' loose on it, else you could be feeding yourself to the wolves. Social media and hardened game reviers alike, take no prisoners!
Finally, well, for now(!) - Keep up the fantastic work!
Hope some of this helps.
Kev